European Project on Innovative Teaching Solutions inspired by Chess
Third Transnational Meeting
The third meeting of the European project entitled ChessAiThon – Chess Artificial Intelligence Hackathon took place in Dugo Selo (HR) on 26 September 2026. The project has been written and coordinated by the project applicant ISI Galileo Galilei (Italy) in cooperation with Pixel and was funded by the Erasmus+ Programme, Cooperation partnerships in School Education. The ChessAiThon project, funded by the Erasmus+ Programme, KA2 Cooperation Partnership In the field of VET, aims to aims to support VET teachers in implementing the most innovative teaching solutions based on the use of universal language of Chess. The main discussed topics were: discussion on the results of the piloting activities for the finalisation of the Methodology ; presentation of the AI based platform for playing chess; discussion on the templates for creating the Chess based learning scenarios and lesson plans; planning of the Hackathon. More information about the ChessAIThon European project is available at: https://chessaithon.pixel-online.org/index.php.

