The European project entitled VRSciT – VR Science Tour was written and coordinated by Pixel in cooperation with the project applicant and scientific coordinator Associação Centro Ciência Viva de Bragança based in Bragança (Portugal). The project was funded by the Erasmus+ Programme, KA2 - Strategic Partnerships for Adult Education. The VRSciT European project aims at exploring new approaches in educational tourism, such as 3D modeling together with 360º immersive VR environments, to build innovative virtual educational scenes.
Funding Programme
Erasmus+ Programme, KA2 - Strategic Partnerships for Adult Education
Theme
Digital Education
Target group
Adult Education
Project Reference
2020-1-PT01-KA204-078597
Date
01-09-2020 | 31-08-2023
Role of Pixel
Technical Coordinator
Project Details
Project Title
VR Science Tour: Exploring new approaches in educational tourism, such as 3D modeling together with 360º immersive VR environments, to build innovative virtual educational scenes
Context
VR technology adoption removes the barriers of remote visualization of environments making possible for everyone to experience a high educational value through digitalization.
Objectives
The consortium believes that this project will enable the target groups, to not only acquire and consolidate skills at the level of adult education, but also to improve their skills in European citizenship, inter-culturality, employment, and community development, emphasizing the promotion of learning, digital literacy, debate and sharing of scientific and technological knowledge.
Target Group
The project is addressed to:
- Adult/senior learners
- Adult educators
- Policy makers
- The main project results include:
- General public
Results
Literature Review: VR applied in educational and cultural institutions and their impact
Elaboration of the 'VRSciT SPOT‘: A different innovative informal virtual reality experience that will be located in each museum partner to promote digital literacy and science contents using informal learning environments combined with educational tourism.
Online Web Toolkit for the effectiveness of using VR-based applications: A web space hosting open-source Virtual Material based on real objects, open-source teaser 3D 360 Edited Videos of each partner region and lesson plans to support the use of VR experiences in education.