The European project entitled CLIL4S – CLIL for STEM was written and coordinated by Pixel in cooperation with the project applicant and scientific coordinator Szkola Podstawowa nr 5 im. Janusza Kusocinskiego w Swidniku based in Świdnik (Poland). The project was funded by the European Commission in the framework of the Erasmus+ Programme, KA2 - Strategic Partnerships for School Education. The aim of the CLIL4S European project is to address students under achievement in English and in STEM subjects through the promotion of an effective strategy for teaching STEM with the CLIL approach.
Funding Programme
Erasmus+ Programme, KA2 - Strategic Partnerships for School Education
Theme
Digital Education, Language Learning, STEM
Target group
Higher Education, School Education
Project Reference
2019-1-PL01- KA201-065027
Date
01-11-2019 | 31-10-2021
Role of Pixel
Technical Coordinator
Project Details
Project Title
CLIL for STEAM
Context
Content and Language Integrated Learning (CLIL) plays an increasingly important role in language education.
At the same time, STEAM (Science, Technology, Engineering, Arts and Mathematics) is important because it pervades every part of our lives.
Objectives
The C4S project aims at combining the study of CLIL and STEAM. Specific objectives of the project are:
- Provide teachers using CLIL method with necessary knowledge and skills to create their own materials
- Provide teachers and students with high quality and highly transferable CLIL based teaching materials focusing on STEAM curricula
- Creating a community of practice through which teachers and educators could share their CLIL materials and tips for teaching STEAM in a foreign language
Target Group
The project is addressed to:
- Secondary School Teachers
- Secondary School Students (aged 11-19)
Results
The main project deliverables include:
- A set of valuable CLIL based Educational Videos for STEAM
- A set of Teaching Resources for the implementation of CLIL for STEAM
- Teachers' guidelines for using CLIL to teach STEAM