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The Tech4Impact project transforms technical students (HEI/VET) into social entrepreneurs by integrating technological expertise with sustainable business models within the proximity economy. Through innovative curricula, MOOCs, and AI-driven tools, it fosters social innovation across Greece, Lithuania, Romania, and Bulgaria. The initiative builds a European ecosystem to drive job inclusion and solve community challenges using modern technology. Key outputs include skill certification via micro-credentials and specialized mentorship programs for social startups. Ultimately, it aims to accelerate the creation of social enterprises capable of generating real, lasting impact.

Funding Programme

Erasmus + Alliances for Education and Enterprises

Theme

Digital Education, Entrepreneurship

Target group

Higher Education


Project Reference

101246580

Date

01-01-2026 | 31-12-2027

Role of Pixel

Partner

Project Details

Context

The Tech4Impact project transforms technical students (HEI/VET) into social entrepreneurs, bridging the gap between technological expertise and community impact within the proximity economy. By developing innovative curricula, MOOCs, and AI-driven tools, it fosters social innovation across Greece, Lithuania, Romania, and Bulgaria. The initiative builds a European ecosystem that integrates modern technology with sustainable business models to drive job creation and inclusion. Ultimately, it validates skills through micro-credentials and specialized mentorship to launch successful social enterprises.

Objectives

The main objectives of the project are as follows:
● Foster Social Innovation: Develop and deliver new curricula and training programs for HEIs and VET students that focus on social entrepreneurship, incorporating modern tools, methodologies, and technologies.
● Bridge Knowledge Gaps: Establish collaboration between education providers and enterprises to create learning environments that simulate real-world challenges and foster problem-solving skills.
● Promote Entrepreneurial Mindsets: Introduce and embed entrepreneurial attitudes and competences in technical disciplines through experiential learning and practical applications.
● Enhance Scalability and Sustainability: Support the creation and growth of social enterprises through mentorship, incubation services, and strategic partnerships.
● Facilitate Knowledge Exchange: Build an EU-wide ecosystem for continuous exchange between education, enterprises, and research, enhancing innovation and inclusivity in the social economy.

Target Group

The main target groups of the project are:
Students at HEIs and VET Providers, Social Entrepreneurs and Social Enterprises, Policymakers, Professional Associations, Jobseekers, Investors.

Results

The expected project outputs are:
● State of the art analysis on Social Entrepreneurship and training offerings and skills needs
● HE and VET curriculum together with learning resources delivered through project’s MOOC. The curriculum will be tested with beneficiaries from Greece, Lithuania, Romania and Bulgaria and the knowledge and skills of learners will be certified using micro-credentials that will be issued upon the successful completion of MOOC courses
● Proximity and Social Economy “Skills Passport”
● Development of the "Design Your Skills Pathway" and AI-Driven Social Economy Sector “Skills Matching Tool” platforms to provide students with personalized learning pathways, guidance and the ability to track their competencies, enabling them to access more tailored educational opportunities and jobs

Applicant

Partners