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BIG GAME: Immersive and Multidisciplinary STEM Learning through a Cooperative Story-Driven Game

BIG GAME: Immersive and Multidisciplinary STEM Learning through a Cooperative Story-Driven Game

The European project entitled BIG GAME: Immersive and Multidisciplinary STEM Learning through a Cooperative Story-Driven Game was written and coordinated by the University of Turku (Finland) in cooperation with Pixel, also supporting the coordination of the planning process. The project was funded by the European Commission in the framework of the Erasmus+ Programme, KA2 - Cooperation Partnerships in School Education. The project aims at promoting interest and excellence in science, technology, engineering, and mathematics (STEM) through multidisciplinary and problem-solving learning in a form of a serious learning game.

Area: School and University Education

Start Date: 01.11.2021

End Date: 01.05.2024

Role of Pixel: Partner

Website: https://big-game.eu-track.eu/

Description:

The European project entitled BIG GAME: Immersive and Multidisciplinary STEM Learning through a Cooperative Story-Driven Game was written and coordinated by the University of Turku (Finland) in cooperation with Pixel, also supporting the coordination of the planning process. The project was funded by the European Commission in the framework of the Erasmus+ Programme, KA2 - Cooperation Partnerships in School Education. The project aims at promoting interest and excellence in science, technology, engineering, and mathematics (STEM) through multidisciplinary and problem-solving learning in a form of a serious learning game.

Acronym: Big Game

Funding Programme: Erasmus+ Programme, KA2 - Cooperation Partnerships in School Education

The international partners are:

The national partners are:

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