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The European project entitled EDUMAT+ - Augmented Educational Mat: an infographic puzzle MATS for learning STEAM by coding for primary schools has been written and coordinated by the project applicant CISL Scuola e Formazione (Italy) and the scientific coordinator, Università La Sapienza, in cooperation with Pixel, also supporting the coordination of the planning process. The project was funded by the Erasmus+ Programme, Cooperation partnerships in school education. The EDUMAT+ project has the aim to provide teachers of primary schools with educational methodological supports to teach coding and STEAM.

Funding Programme

Erasmus+ Programme, Cooperation Partnerships in School Education

Theme

Digital Education, Inclusion and Diversity, Others, STEM

Target group

School Education


Project Reference

2023-1-IT02-KA220-SCH-000157934

Date

01-11-2023 | 31-10-2025

Role of Pixel

Technical Coordinator

Project Details

Project Title

Augmented Educational Mat: an infographic puzzle MATS for learning STEAM by coding for primary schools

Context

International attention has been moved toward the need to invest in the implementation of methodological and information technology of the school's human capital, starting with the teaching staff. Experts in the education field claim that it is important to narrow any gaps between individuals belonging to generations as close in a relational sense as they are distant in the digital sphere. There is still a lack of using technologies as a propaedeutic teaching support for both digital literacy and stimulating students' learning and implementation of notional and transversal skills.

Objectives

The EDUMAT+ project has the aim to:
• Provide teaching and educational methodological supports to teachers for teaching coding and STEAM in primary school
• Use coding and STEAM as an innovative tool to support and implement the teaching of humanities
• Explore the activation of digital education paths for primary schools in order to explore selected topics of the 2030 agenda and Humanities

Activities

The project will produce the following deliverables:
• A collection of digital education infographic maps, intended for primary school classes dedicated to the themes of environmental sustainability and social inclusion
• A Training course for teachers on the use of STEAM and Coding for teaching the humanities in primary school
• A set of recommendations for the application of innovative teaching methodologies based on STEAM and coding for teaching the humanities

Target Group

The target groups involved in the project are:
• Primary schools teachers
• 8 – 9 years old pupils
• Experts and researchers in the field of STEAM and coding

Results

The project will produce the following deliverables:
• A collection of digital education infographic maps, intended for primary school classes dedicated to the themes of environmental sustainability and social inclusion
• A Training course for teachers on the use of STEAM and Coding for teaching the humanities in primary school
• A set of recommendations for the application of innovative teaching methodologies based on STEAM and coding for teaching the humanities

Applicant

Partners