Funding Programme
Erasmus+ Programme, Cooperation Partnerships in School Education
Theme
Digital Education, Inclusion and Diversity, Others, STEM
Target group
School Education
Project Reference
2023-1-IT02-KA220-SCH-000157934
Date
01-11-2023 | 31-10-2025
Role of Pixel
Technical Coordinator
Project Details
Project Title
Augmented Educational Mat: an infographic puzzle MATS for learning STEAM by coding for primary schools
Context
International attention has been moved toward the need to invest in the implementation of methodological and information technology of the school's human capital, starting with the teaching staff. Experts in the education field claim that it is important to narrow any gaps between individuals belonging to generations as close in a relational sense as they are distant in the digital sphere. There is still a lack of using technologies as a propaedeutic teaching support for both digital literacy and stimulating students' learning and implementation of notional and transversal skills.
Objectives
The EDUMAT+ project has the aim to:
• Provide teaching and educational methodological supports to teachers for teaching coding and STEAM in primary school
• Use coding and STEAM as an innovative tool to support and implement the teaching of humanities
• Explore the activation of digital education paths for primary schools in order to explore selected topics of the 2030 agenda and Humanities
Activities
The project will produce the following deliverables:
• A collection of digital education infographic maps, intended for primary school classes dedicated to the themes of environmental sustainability and social inclusion
• A Training course for teachers on the use of STEAM and Coding for teaching the humanities in primary school
• A set of recommendations for the application of innovative teaching methodologies based on STEAM and coding for teaching the humanities
Target Group
The target groups involved in the project are:
• Primary schools teachers
• 8 – 9 years old pupils
• Experts and researchers in the field of STEAM and coding
Results
The project will produce the following deliverables:
• A collection of digital education infographic maps, intended for primary school classes dedicated to the themes of environmental sustainability and social inclusion
• A Training course for teachers on the use of STEAM and Coding for teaching the humanities in primary school
• A set of recommendations for the application of innovative teaching methodologies based on STEAM and coding for teaching the humanities